![brighter 3d transparent glass brighter 3d transparent glass](https://cdn.cloudflare.steamstatic.com/steam/apps/496970/capsule_616x353.jpg)
(FIxed by the game) Spiders hitting the character with helmet on will crash the game (avoidable by turning it off, taking the helmet off or using 3rd person when you see spiders) (Fixed) Because of the perspective the gravity indicator looks a bit inaccurate (Workaround) On a player-hosted server when the host puts on their helmet, the helmet object will appear for all clients as a physical object but not for the host. (Got fixed by the game) Status bars and vignette are currently invisible due to custom glass materials being broken for mods. (game issue got fixed) The bottom display screen refuses to move from 0,0,0 world coordinates. (game has a way to do that now) The 3D HUD is affected by shadows since there's no way to make glass emissive again. Reflections are boosted significantly for some reason and impossible to completely disable. (worked around it) Helmet vignette no longer exists because the texture is being ignored or something, I dunno. (worked around it) Can't interact with blocks through the helmet glass (same with game's projections).
#BRIGHTER 3D TRANSPARENT GLASS MOD#
/helmet on or /helmet off - effectively turns this mod on or off.
#BRIGHTER 3D TRANSPARENT GLASS FREE#
These scales adjust the size of the overlay and HUD independently.ĭefault scales are 0 which are set for FOV 60 (which is the game default), for FOV 90 I recommend 0.65 for both, but of course you're free to use whatever values you like. /helmet hud scale - where can be any number between -1.0 and 1.0./helmet scale - where can be any number between -1.0 and 1.0.Type /helmet in the chat to see available chat commands, so far there are: The settings are also saved locally for clients so their settings will work for any server that has this mod. Taking your helmet off with J will also remove this glass helmet.Įach player can customize and even turn it off entirely if they don't like/want it. It only works in first person view and it works when you're inside cockpits and passenger seats too. Our results promise a bright future for additively manufactured glass microdevices in diverse fields of science.This mod makes your first person view a bit more immersive with a reflective glass overlay, helmet-shaped edge blur and a 3D HUD which indicates health, energy, oxygen and if you're broadcasting or not. Finally, the excellent optical quality of the glass structures is demonstrated with in-line Raman spectroscopic measurements. Additionally, the performance of a direct infusion device is demonstrated by mass spectrometric analysis of drugs. The functionality of a microfluidic glass microreactor is shown with online mass spectrometric analysis of linezolid synthesis. We characterize microfluidic devices (channel cross-section dimensions down to a scale of 100 μm) that have been produced by additive manufacturing of molten soda-lime glass in tens of minutes and report their mass spectrometric and Raman spectroscopic analysis examples. Printing of materials such as polymers and metals is already a reality, but additive manufacturing of glass for microfluidic systems has received minor attention. In addition, microfluidic devices are increasingly being used for chemical analysis and continuous production of chemicals. Additive manufacturing (3D printing) is a disruptive technology that is changing production systems globally.